Inside the Head of an (Imaginary) Artist

Right now I'm deep into the outlining to finish up the first season of The Gospel of Wolves.

When we left of in Episode One, the artist Lucien Karr was given an offer he couldn't refuse to produce some murals for the men holding him captive for reasons they wouldn't explain. (This is the best I can explain it without it containing spoilers.)

Lucien is going to at least start these murals, but now the question becomes, what would a captive man create that would speak to the position he's in?

Based on the men who have demanded his services (their family owns an airline), the obvious choice would be something to do with airplanes, which is exactly why Lucien is going in a different direction. What artist ever does what you'd expect them to do?

Instead, Lucien, whose family possesses its own secrets, will create pieces that hint at the secrets of the men who've put him in his predicament.

As an author, it's my job to first place myself into the head and heart of the character and figure out what he or she would do in any given situation based on their past experiences and personality.

In the case of Lucien, he's going to want his work to serve multiple purposes.

That's where I came up with the idea to have him referencing the slave ships the Behrendt family once owned. (Continued beneath the image.)

While no slaves will show up in the murals, the story behind the inspiration just might prove problematic for the family were it ever to go public.

He'll be entering a new level of danger within the game that he's been recruited as a pawn in, but what's a story without a little bit of risk?


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